<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sSuitChange</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-4999999</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (oControl.mod_fusion == 1) {
    sprite_index = sSuitChange_fusion;
}
yoffset = 40;
alarm[1] = 1;
drawenergy = 0;
eframe = 1;
bg1alpha = 0;
bg2alpha = 0;
bg3alpha = 0;
state = 0;
xoffset = 180 + (oControl.widescreen_space/2);
if (room == rm_a2a07) {
    x = 160;
    y = 208;
}
else {
    x = global.SuitChangeX + 8;
    y = global.SuitChangeY;
}
sfx_stop_loops();
global.enablecontrol = 0;
with (oCharacter) {
    kLeft = 0;
    kRight = 0;
    kUp = 0;
    kDown = 0;
    kJump = 0;
    kJumpPressed = 0;
    kRun = 0;
    kAim = 0;
    kFire = 0;
    kMissile = 0;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="1">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (drawenergy) eframe = !eframe;
alarm[1] = 2;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (drawenergy == 0) {
    sfx_loop(sndVariaLoop);
}
drawenergy = 1;
if (yoffset &gt; 0) {
    yoffset -= 1;
    alarm[0] = 5;
} else {
    drawenergy = 0;
    state = 3;
    sfx_stop(sndVariaLoop);
    sfx_play(sndVariaGet);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (state == 0) {
    if (bg1alpha &lt; 1) {
        bg1alpha += 0.05;
    } else {
        state = 1;
        bg2alpha = 1;
    }
}
if (state == 1) {
    if (bg2alpha &gt; 0) {
        bg2alpha -= 0.1;
    } else {
        state = 2;
        alarm[0] = 30;
    }
}
if (state == 3) {
    if (bg3alpha &lt; 1) {
        bg3alpha += 0.05;
    } else {
        state = 4;
        bg3alpha = 1;
        bg1alpha = 0;
        if (instance_exists(oFakeItemBall)) {
            with (oFakeItemBall) instance_destroy();
        }
        //suitchange = scr_suit_sprites(oControl.mod_fusion, sSuitChange, sSuitChange_fusion);
        //if (oControl.mod_fusion == 1) { }//instance_create(x, y, sSuitChange_fusion);
        //The below section seems utterly pointless. In fact, it was previously creating a slope instead of sSuitChange, because YoYo.
        //else instance_create(x, y, sSuitChange);
        if (global.SuitChangeGravity == false) {
            scr_variasuitswap();
        } else {
            global.currentsuit = 2;
        }
    }
}
if (state == 4) {
    if (xoffset &gt; 0) {
        xoffset = floor(xoffset * (0.95 - (0.01*oControl.widescreen)));
    } else {
        global.enablecontrol = 1;
        instance_destroy();
    }
}
with (oCharacter) {
    if (x &gt; other.x) x -= 1;
    if (x &lt; other.x) x += 1;
    if (y &gt; other.y) y -= 1;
    if (y &lt; other.y) y += 1;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_color(c_black);
draw_set_alpha(bg1alpha);
draw_rectangle(view_xview[0] - (oControl.widescreen_space/2), view_yview[0], view_xview[0] + 325  + (oControl.widescreen_space/2), view_yview[0] + 245, false);
if (state &gt; 0 &amp;&amp; state &lt; 4) {
    with(oEnemy) {
        if(point_in_rectangle(x, y, view_xview[0] - 80, view_yview[0] - 60, view_xview[0] + view_wview[0] + 80, view_yview[0] + view_hview[0] + 60)) {
            instance_destroy();
        }
    }
}
if (state &gt; 0 &amp;&amp; state &lt; 4) draw_sprite(sprite_index, 1, x, y);
if (state &gt; 0 &amp;&amp; state &lt; 4) {
    if (yoffset &gt; 0) {
        if(global.currentsuit == 0) draw_sprite_part(sprite_index, 0, 0, 0, 24, yoffset, x - 12, y - 40);
        else draw_sprite_part(sprite_index, 1, 0, 0, 24, yoffset, x - 12, y - 40);
    }
} 
if (drawenergy) {
    draw_set_blend_mode(bm_add);
    draw_sprite(sSuitChangeFX1, eframe, x, y - 40 + yoffset);
    draw_set_blend_mode(bm_normal);
}
draw_set_color(c_black);
draw_set_alpha(bg2alpha);
draw_rectangle(view_xview[0] - (oControl.widescreen_space/2), view_yview[0], view_xview[0] + 325 + (oControl.widescreen_space/2), view_yview[0] + 245, false);
draw_set_color(c_white);
draw_set_alpha(bg3alpha);
draw_rectangle(x - xoffset, view_yview[0], x + xoffset, view_yview[0] + 245, false);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
