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<object>
  <spriteName>ssEDFX</spriteName>
  <solid>0</solid>
  <visible>0</visible>
  <depth>0</depth>
  <persistent>-1</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_user(0);
alarm[0] = 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (!directory_exists("scrmap")) directory_create(working_directory + "/" + "scrmap");
i = -1;
do {
    i += 1;
} until (!file_exists(working_directory + "/scrmap/scrmap 0" + string(i) + ".png") &amp;&amp; !file_exists(working_directory + "/scrmap/scrmap 00" + string(i) + ".png") &amp;&amp; !file_exists(working_directory + "/scrmap/scrmap 000" + string(i) + ".png"));
sname = "scrmap/scrmap " + string(i);
if (i &lt; 1000) sname = "scrmap/scrmap 0" + string(i);
if (i &lt; 100) sname = "scrmap/scrmap 00" + string(i);
if (i &lt; 10) sname = "scrmap/scrmap 000" + string(i);
screen_save(sname + ".png");
row += 1;
if (row &gt; rows - 1) {
    row = 0;
    column += 1;
}
if (column &gt; columns - 1) {
    with (oCharacter) visible = true;
    view_object[0] = oCamera;
    instance_destroy();
    exit;
}
view_xview[0] = column * 320;
view_yview[0] = row * 240;
alarm[0] = 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>rows = room_height / 240;
columns = room_width / 320;
row = 0;
column = 0;
view_object[0] = noone;
with (oBackground) instance_destroy();
with (oControl) displaygui = 0;
with (oCharacter) {
    visible = false;
    x = 16;
    y = 16;
    state = 33;
}
with (oFlashLight2) instance_destroy();
//with (oTestKeys) visible = false;
background_color = c_blue;
background_showcolor = 1;
background_visible[0] = 0;
view_xview[0] = column * 320;
view_yview[0] = row * 240;
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
